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Humanoid Autonomy //
Building UWaterloo's first humanoid robot, Pioneer: a 14 DOF bimanual arm, 22 DOF hand, and 12 DOF leg, fully custom and built in-house from mechanical design to autonomy stack, bringing human-like mobility and dexterity to real-world environments.
Progress in Motion //
Build Highlights, Straight from the Lab

A look at the platform coming together: hardware bring-up, actuator testing, and the humanoid taking shape one iteration at a time.

Toward End-to-End Autonomy //
Isaac Lab Simulation, Real-World Demonstrations
Pioneer's autonomy stack combines two complementary approaches: reinforcement learning trains low-level skills like balance and manipulation entirely in NVIDIA Isaac Lab, while imitation learning trains directly on real-world demonstration data collected from the physical robot. Closing the sim-to-real gap between the two is central to our approach, letting us iterate on behavior fast in simulation while grounding it in how the robot actually moves.
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22 DOF Hand //
Dexterous Manipulation Hardware
Our in-house hand packs 22 degrees of freedom, 16 actuated, into a human-sized form factor. It's the manipulation endpoint for both teleoperation and learned control: precise enough for fine motor tasks, durable enough for daily testing and iteration.
22 DOF hand, dorsal view with thumb extended22 DOF hand, dorsal view with fingers spread22 DOF hand, palm view with gripper joint detail22 DOF hand, dorsal view resting on test rig
Bipedal Locomotion //
Custom Leg, Built from Scratch
Every joint is designed and built in-house. Each 6 DOF leg uses a Flexion-Abduction-Rotation hip configuration for compact, biomimetic packaging, paired with custom motor selection per joint, modeled, analyzed, and refined in CAD before a single part is machined. This tight CAD-to-hardware loop lets us tailor hardware to software needs and validate range of motion and structural margins before committing to the physical build.
Humanoid leg CAD render, silver finishHumanoid leg CAD render, black finishHumanoid leg CAD render, wireframe viewHumanoid leg CAD render, line art view
Learning to Manipulate //
From Demonstrations to Policies
We collect human demonstrations using a Quest headset over VR teleoperation: wrist and hand-tracking data streams over WebXR to a ROS 2 bridge, driving a per-arm differential IK controller in Isaac Sim (and on hardware, gated behind an e-stop). Those demonstrations feed imitation learning, and we're building toward end-to-end pixel-to-action control by pairing them with VLA fine-tuning and distillation into deployable policies.
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In-Hand Manipulation, Learned with RL //
PPO Policy, Cube Reorientation Task

Our Isaac Lab policy learns to reorient a cube toward commanded goal poses using only the 16 actuated joints of the hand, no external fixturing or resets between attempts.

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